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Runes are permanent upgrades which enable the player to travel to locations and Biomes which are not accessible otherwise.
Once acquired, the player's collected runes can be viewed in the saved game slot (in the main game menu, under 'play')
The only way to acquire runes is to travel to specific zones and defeat a Boss or an Elite enemy, which spawn from certain Elite obelisks.
There are currently eight runes in Dead Cells: the Vine Rune, the Teleportation Rune, the Challenger Rune, the Ram Rune, the Spider Rune, the Homunculus Rune, the Customization Rune, and the Explorer's Rune. All runes will drop after the guardian is defeated and can be picked up afterwards, save for the Homunculus rune, which is acquired automatically after The Hand of the King is defeated.
Dead Cells General Discussions Topic Details. Aug 11 @ 6:46pm your demake soundtrack has NOTHING in it lol I bought it, and got literally an empty.
List of runes[editedit source]
|Rune||Icon||Biome||Location||Elite Guardian or Boss||Grants ability||Grants access to|
|Vine Rune||Promenade of the Condemned||In a room accessed by entering a door found at the base of a large overhang||Undead Archer||Ability to sprout vines from special green blobs.||Toxic Sewers, Ramparts|
|Teleportation Rune||Toxic Sewers||In a room found beneath a switch-operated door with the switch directly behind the door.||Slasher||Ability to teleport between pairs of electric sarcophagi.||Ossuary, Forgotten Sepulcher, Dilapidated Arboretum, Morass of the Banished|
|Challenger’s Rune||Black Bridge||Defeat The Concierge||The Concierge||Opens the daily run door in the Prisoners' Quarters.||Daily Run|
|Ram Rune[a]||Ossuary||In a room with spikes that is in front of a switch-operated door.||Slasher||Ability to break fragile ground (marked with yellow sign) with any dive attack.|
Buffs up your Dive attack's damage and range (long fall Dive attack only).
|Spider Rune||Slumbering Sanctuary||In a room with a dropdown and a banner.||Caster||Ability to climb the walls and wall-jumping.||Slumbering Sanctuary (if entered from Black Bridge/Nest), Graveyard, Prison Depths, Corrupted Prison|
|Homunculus Rune||Throne Room||Defeat The Hand of the King.||The Hand of the King||Allows the player detach their head and control it separately from their body to access certain areas. It can latch on to a single enemy, dealing damage to them and leaving the player with full control of the player's body. The damage is scaled on the player's highest stat. The head can also climb walls indefinitely.|
Upon reaching max distance away from the main body, the player takes damage while the head is latched onto an enemy, it defeats an enemy, or if the player hits the assigned button again, it will return to the body instantly, going through all obstacles.
The cooldown for this rune will not start unless the head attaches to an enemy but returns before the enemy is defeated. The cooldown is instantly reset if the enemy is defeated, should the head be still on that enemy.
The head can also take items and blueprints, before bringing them back to the player.
Using the rune breaks invisibility. Stata mp for mac.
This rune can't be used if the player is affected by curse, except if the only source of curse on the player is the Cursed Sword.
|Customization Rune||Ramparts||In a room close to the entrance of the Ramparts.||Undead Archer or Zombie||Unlocks Custom Mode on the main menu.||Custom Mode|
|Explorer's Rune||Forgotten Sepulcher||In a room that is after two elite room, which is at the end of the biome.||Two Dark Trackers||Once you explore 80% of the biome's map, the entire map of the biome and the map inside BSC doors are revealed, showing all points of interest, enemies, as well as items and scrolls of power (but not blueprints). Additionally if an enemy is carrying precious loot, like an item or scroll, it will be marked in map with a star. Doesn't reveal layouts and terrain.|
Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • Mechanics
Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!
You are the last surviving Striver of Dibrom. Your duty, for which you have trained your whole life for, is to defeat the Seven Acolytes, accursed and powerful beings, possessed by malevolent deities called Gahars.
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The Gahars have bound their twisted minds to the flesh of the Seven Acolytes, for without hosts they cannot survive. You must slay the Acolytes, thus ridding the Gahars of their flesh. Succeed, and you'll free the kingdom from the heavy yoke of their terror. Fail, and the malicious gods rule on, as the Acolytes rise anew, and madness prevails.
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Challenging foes, mini-bosses, and memorable large-scale boss fights with fully orchestrated music, are central features of the game. To overcome these obstacles you must master the combat, and the mechanics, as well as improve your character and gear through various RPG elements such as Quests, Perks, Runes, Upgrades, and Looting.
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-Experience epic, brutal boss encounters and explore a diverse array of environments
-Perk levelling system with multiple ways to build your character
-Deep, immersive lore with NPC's to meet throughout the world
-Over 25 Unique Melee Weapons, such as Swords, Axes, Maces, Spears, Two-Handers, as well several guns ranging from Pistols, Shotguns and Rifles
-Epic fully orchestrated soundtrack comprising of 18 tracks
-Health, Stamina and Sanity management is important as you traverse the world