Edge Of The Empire Special Modifications Pdf

Edge of the Empire

Edge Of The Empire Special Modifications Pdf c618e22409 FFG broke the mold for the technician sourcebook Special Modifications. It is still in three familiar sections, and it adds a few new species, three. Edge of the Empire. Edge of the Empire - (SWE14) Special Modifications.pdf - 25.68MB Edge of the Empire - (SWE16) No Disintegrations.pdf - 24.37MB Edge of the Empire - (SWEP01) Under a Black Sun.pdf - 3.43MB Edge of the Empire - (SWEP01a) Character Folio - CH-1.pdf - 2.80MB Edge of the Empire - (SWEP01a) Character Folio - Grabow.pdf - 2.60MB. Edge of the Empire - (SWE14) Special Modifications.pdf, 2016-05-20 23:05:06, 26.00 MB. Edge of the Empire - (SWE16) No Disintegrations.pdf, 2017-02-28. R/swrpg: This is a community for friendly discussion about. Edge Of The Empire Special Modifications Pdf - DOWNLOAD. Edge Of The Empire Special Modifications Pdf - DOWNLOAD. Customer Support. Alpha Test Psicologia Pdf Download. Samir Elias Generate Thousands Pdf Download. Edge of the Empire - (SWE16) No Disintegrations.pdf, 2017-02-28. Special Modifications is a Fantasy Flight Games roleplaying game supplement for Star Wars: Edge of the Empire series focusing on the Technician.

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Edge of the empire special modifications pdf

Weapons

Ranged Weapons

WeaponSkillType
Coronet Arms Dueling PistolRanged (Light)Energy Weapon
HL-27 Light Blaster PistolRanged (Light)Energy Weapon
XL-2 “Flashfire” Blaster PistolRanged (Light)Energy Weapon
H-7 Equalizer Blaster PistolRanged (Light)Energy Weapon
Spukami Pocket Blaster PistolRanged (Light)Energy Weapon
CR-2 Heavy Blaster PistolRanged (Light)Energy Weapon
ASP-9 AutopistolRanged (Light)Slugthrower
Explosive Tipped ArrowsRanged (Light)Explosives
Stun ArrowsRanged (Light)Other
CDEF Blaster PistolRanged (Light)Energy Weapon
X-30 LancerRanged (Light)Energy Weapon
Model 44 Blaster PistolRanged (Light)Energy Weapon
Model 80 Blaster PistolRanged (Light)Energy Weapon
IR-5 Blaster PistolRanged (Light)Energy Weapon
DL-7H Heavy Blaster PistolRanged (Light)Energy Weapon
Fiver PistolRanged (Light)Slugthrower
SE-14r Light Repeating BlasterRanged (Light)Energy Weapon
Corellian Compound BowRanged (Heavy)Other
A014 “Aranea” Net GunRanged (Heavy)Explosives
HammerRanged (Heavy)Slugthrower
Model 38Ranged (Heavy)Slugthrower
Model 77Ranged (Heavy)Slugthrower
LBR-9Ranged (Heavy)Energy Weapon
E-11sRanged (Heavy)Energy Weapon
SKZ Sporting BlasterRanged (Heavy)Energy Weapon
Mark V Hunting RifleRanged (Heavy)Slugthrower
Styanax LanceRanged (Heavy)Other
Selonian Shard ShooterRanged (Heavy)Slugthrower

Edge Of The Empire Special Modifications Pdf Free

Melee Weapons

Edge Of The Empire Special Modifications Pdf Format

WeaponSkill
G9-GP Pulse DrillMelee
Mark VIII VibrosawMelee
Huntsman VibrospearMelee
Double Bladed VibroswordMelee
Vibro-GreatswordMelee
Therm-AxMelee
Ryyk BladeMelee
VibroknucklersBrawl
Blast KnucklesBrawl
VambladeBrawl

Edge Of The Empire Pregens

A
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Adverse Environment Gear
1
2
1
May ignore 1 Setback Die imposed by environmental conditions (cold, heat, wind, etc.)
Alliance Light Stealth Armor
0
2,200
2
Forged in Battle p.49
Adds 1 Boost Die to Stealth Checks.
AniPro Layered Beast Armor
1
4
5
Can be worn by riding and working animals only. Allows animal to be ridden without bareback riding penalty.
Armored Clothing
1
1,000
1
Edge of the Empire CRB p.169
An Average Perception Check allows others to detect that the clothing is armored.
Armored Drop Suit
1
6
7
As a maneuver, the wearer may engage flight system to operate like a vehicle: Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3. While flight system is active and wearer is conscious, do not suffer damage from falling.
Armored Robes
1
4,500
2
Force and Destiny CRBp.179
B
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Banal Apparel
0
0
0
Upgrade difficulty of checks to identify the wearer by 1 step.
Beast-Hide Armor
0
300
0
Savage Spirits p.44
Automatically gain 1 Advantage on Coercion Checks and 1 Disadvantage on Charm Checks.
Berethron Modular Armor
1
3
6
Blast Vest
0
200
1
Fly Casual p.47
Gains +2 Soak when suffering damage from a slugthrower or other physical projectile.
C
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Cargo Clothing
0
1
0
Wearer may carry up to 3 items of Encumbrance 1 or lower without those items counting toward their Encumberance value.
Catch Vest
0
300
0
Suns of Fortune p.99
Reduce Soak by 1 when suffering damage from a non-energy weapon.
Charge Suit
2
3
6
If the wearer is hit by a melee attack that generates Despair, the attacker is automatically hit by an attack dealing 8 Strain damage. If attacker generated 2 Disadvantage, attacker is Disoriented for 1 round. Wearing this suit also counts as being armed with Shock Gloves (Brawl weapon, +0 Damage, Critical 5, Stun 3).
Chitin Armor
0
600
1
Savage Spirits p.45
Automatically gain 1 Advantage on Coercion Checks and 1 Disadvantage on Charm Checks.
Cloaking Coat
1
4
8

Upgrade the difficulty of all checks to use technological means to detect the wearer by 2 steps. Droids with an Intellect score lower than the wearer's ranks in the Computer skill are also affected.

Combat Flight Suit
1
3,000
2
Suns of Fortune p.99
Protects from cold, radiation, and vacuum.
Concealing Robes
1
1
2
Add 1 Setback Die to Perception Checks to notice or recognize the wearer.
Crash Gear
0
550
1
Endless Vigil p.45
Ignore effects of Critical Injuries on Intellect or Cunning-based Skill checks, but still suffers the injury itself. Cannot be Disoriented.
Creshaldyne Luck Armor
2
4
5
Automatically adds 1 Advantage to Vigilance checks.
Creshaldyne Riot Armor
1
1,850
1
Far Horizons p.44
Filters out airborne toxins and dangerous gases. When Staggered or Disoriented, reduce the effect by 1 round (minimum 1 round).
Creshaldyne Survivalist Armor
1
3
6
Increases Encumbrance Threshold by 1.
D
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Diplomat's Robes
0
400
0
Desperate Allies p.47
Wearer adds 1 Boost Die to social checks related to claiming diplomatic authority, accessing classified data, and using organizational status to bypass normal protocol.
E
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Enviro-suit
2
2
2
Protects from toxic, radiological, biological, and chemical hazards, as well as extreme temperatures, atmospheric pressure or vacuum. Wearer gains 1 Setback Die on any Agilty or Perception based check.
F
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Flak Vest
0
300
1
Dangerous Covenants p.50
Gains +1 Soak when hit by a weapon's Blast quality
Flare Jacket
1
3
8
Once per encounter, wearer can spend a maneuver to trigger flare charges. Each character within short range (beside the wearer) makes a Hard Vigilance Check. Any character who fails is staggered for 1 round, plus 1 additional round per 3 Disadvantage.
G
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
G-Suit
0
2,000
1
Endless Vigil p.44
Reduces the Strain cost of performing a second Pilot-Only Maneuver each turn by 1.
H
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Hauling Harness
1
3
6
Wearer's Encumbrance Threshold is increased by 6. Upgrade the difficulty of all combat checks by 2 steps.
Heavy Battle Armor
1
5,000
4
Edge of the Empire CRB p.170
Heavy Clothing
1
1
0
Holographic Costume
1
750
0
Desperate Allies p.48
Come with 10 preloaded outfits. Wearer may record new outfits with an Easy Computers Check for an outfit the wearer possesses, or a Daunting Computers Check for an outfit that is not in the wearer's possession.
Hunter's Trophy Armor
2
4
9 (R)
Price is for a pre-made suit. May commission a custom suit for half the price and change the Rarity to 6 if you have already collected an appropriate pelt. Suffer 1 Setback Die on most Charm Checks. Gain 2 Boost Dice on Coercion Checks and Charm Checks made to convince others of the wearer's prowess.
Hutt Shell Armor
2
25,000
4
Lords of Nal Hutta p.104
Wearable by Hutts only. Allows wearer to hover up to 5 meters above the ground, or move normally. Wearer ignores the Ponderous and Awkward racial abilities, and does not need to spend additional maneuvers in difficult terrain.
I
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Imperial Hazard Trooper Armor
3
4
8 (R)
Protects wearer from radiation, toxic environments, and total vacuum. Includes high-power comlink. Removes 2 Setback Dice imposed by darkness, smoke or other visual impairment on Perception, Vigilance, and all combat checks.
Imperial Storm Commando Armor
0
5,000
4
Forged in Battle p.49
Inculdes macrobinoculars, scanner goggles, and comlink. Removes 1 Setback Die imposed by darkness, smoke, or other visual impairment on Perception, Vigilance, and all combat checks. Adds 1 Setback Die to opponetns' Perception checks to detect the wearer.
J
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Jedi Battle Armor
2
5
9 (R)
Armor imposes 2 Setback Dice on all combat checks until it has been fitted to the wearer. Fitting the armor taks a Hard Mechanics Check.
Jedi Temple Guard Armor
2
12,000
3
Keeping the Peace p.48
Includes a comlink and scanner.
Jedi Training Suit
2
6
9 (R)
Encumbrance may be lowered to 4 by making an Easy Mechanics Check to remove training weights.
K
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Kamperdine Armored Jacket
0
6,200
0
Far Horizons p.44
Must be ordered months in advance for custom fit. When worn by the original owner, adds 1 Advantage to any successful Charm, Deception or Negotiation check.
Kav-Dann Power Armor
2
4
7
Protects from vacuum or unbreathable atmosphere. Wearer gains 1 Boost Die to checks for resisting the effects of radiation. Includes a long-range comlink. Remove 1 Setback Die imposed by darkness, smoke, or other visual impairments on Perception, Vigilance, and combat checks. Wearer gains +1 Brawn (does not affect Soak or Wound Threshold). If suit loses power, encumbrance becomes 12, defense becomes 0, and Brawn bonus in lost.
Koromondain Half-Vest
1
500
0
Keeping the Peace p.49
Whenever the wearer takes a Critical hit, the vest is Sundered by 1 step.
L
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Laminate Armor
2
4
5
Lector's Outfit
0
525
1
Desperate Allies p.48
Adds 1 Boost Die to any social checks involving a large group of listeners. Can be heard clearly at a considerable distance.
Leviathan Power Armor
2
8
8
Suit includes respirator, heating system, enhanced optics suite, and a strength enhancement system (see CRB for descriptions of armor attachments). Also has integrated mini-torpedo launcher and duo-flechette rifle. These attachments cannot be removed. Armor should be customized to the individual. If not worn by the original owner, upgrade difficulty of Agility and Brawn based checks by 1 step.
M
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Mandalorian Armor
1
6,000
5
No Disintegrations p.50
When purchasing, may attempt to find armor that has already been modified. Increase rarity by 1 or increase to the rarity of the highest rarity attachment (whichever is higher) and increase price by the price of installed attachments.
Mechanic's Utility Suit
2
5
3
Counts as a Tool Kit for the wearer.
Mimetic Suit
1
8,000
2
Fly Casual p.47
Upgrade Stealth Checks by 2 steps while suit is powered. GM may spend 3 Disadvantage or 1 Despair to have suit run out of power.
Mountaineer Armor
1
3
6
Gain 2 Boost Dice on all Athletics checks to climb or rappel.
N
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
N-57 Combat Engineer Armor
0
3,000
5
Special Modifications p.48
As a maneuver, the wearer may recharge an energy weapon or device that has run out of power.
Noble Regalia
0
1
7
Downgrade difficulty of social checks against other nobility or subordinates by 1 step.
Nomad Greatcoat
0
100
0
Suns of Fortune p.99
Reduces difficulty of Resilience Checks to resist cold by 1 step. Removes 1 Setback Die imposed on other checks by cold.
P
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
P-14 Hazardous Industry Suit
2
7
4
Gain the benefits of a breath mask. Add 2 Boost Dice to Resilience Checks to resist heat, cold, radiation, and other hostile environmental conditions. Wearer does not suffer the effects of Burn or Disorient item qualities. If the wearer suffers strain to gain an extra maneuver, suffer 1 additional strain.
Padded Armor
0
500
0
Edge of the Empire CRB p.169
Performer's Attire
0
0
4
Wearer adds 1 Boost Die to checks to perform or otherwise attract attention.
Personal Deflector Shield
2
10,000
0
Edge of the Empire CRB p.170
GM may spend any Despair the wearer generates to cause shield to run out of power. Takes 3 hours to recharge.
Pit Crew Coveralls
1
1
2
Reduces damage from fire and weapons with the Burn quality by 1. Increases Encumbrance Threshold by 1.
Polis Massan Bodysuit
0
300
1
Strongholds of Resistance p.109
Powered Capacitive Armor
1
4
8 (R)
Spend a maneuver to power up or power down the armor. Whiel powered up, the wearer gains +1 Soak and +1 Defense, but they lose their free maneuver each turn.
Protector 1 Combat Armor
1
5,500
3
Dangerous Covenants p.51
PX-11 Powered Armor
2
3
9 (R)
Wearer can survive in vacuum or toxic environment for 1 hour. Remove 2 Setback Dice from all Perception, Surveillance, Vigilance, and combat checks due to darkness, smoke, etc. Wearer gains +1 Brawn (does not apply to Soak or Wound Threshold). Gain +1 rank of Athletics. If suit loses power, its Encumbrance value becomes 12, Defense becomes 0, loses Brawn.
R
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Rebel Heavy Battle Armor
1
6,000
5
Forged in Battle p.50
Includes breath mask and repsirator.
Reinforced Environment Gear
1
2
4
Ignore 1 Setback Die due to environmental conditions. Reduce Critical Injury rolls due to falling by 20. Gain 1 Boost Die to Resilience Checks to resist toxic atmospheres or airborne toxins.
Resplendent Robes
0
500
0
Desperate Allies p.49
While the wearer is purposefully drawing attention to themselves, all allies within medium range add 1 Boost Die to all Perception, Skulduggery, and Stealth Checks.
Riot Armor
2
3
4
S
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Sakiyan Shadowsuit
0
2,500
1
Lords of Nal Hutta p.105
Gain 2 Boost Dice on Stealth Checks.
Second Skin Armor
1
2
7
Add 2 Setback Dice to checks to notice the wearer has armor.
Shockrider Crash Suit
0
3,000
1
Enter the Unknown p.45
Reduces strain damage from Critical hits dealt to vehicle by 1 (to a minimum of 1). Reduces damage dealt from fire by 1.
Smuggler's Trenchcoat
1
3
7
Coat can conceal 2 Encumbrance worth of items. Checks made to find items hidden in coat are opposed by the wearer's Skulduggery skill.
Steelskin Anti-Concussive Armor
0
6,500
1
Dangerous Covenants p.51
All Brawn and Agility based checks gain 1 Setback Die. Whenever the user is Staggered or Disoriented, reduce the number of rounds the effect lasts by 1.
T
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Thinsuit
1
0
6
Removes 2 Setback Dice imposed by environment to any checks.
Tracker Utility Vest
0
100
1
Enter the Unknown p.45
Increases the wearer's Encumbrance Threshold by 2.
V
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Verpine Fiber Ultramesh Armor
1
3
5
Spend 1 maneuver to power up or power down armor. While powered up, wearer gains +2 Defense. Anyone attacking the wearer may spend 2 Advantage or 1 Triumph to cause the suit to run out of power for the rest of the encounter.
Z
Armor NameDefenseSoakPriceEncumHPRarityBook/Page
Zephyr Stealth Suit
1
5,500
1
Endless Vigil p.44
Upgrade Stealth Checks once.