Mame 0 153 Rom Settings
The Old Computer is home to the largest collection of roms and emulators anywhere on the web with over 600,000 roms for Nes, Snes, DS, N64, Gameboy, GBA, MAME, Sega. MAME 0.185 Today's the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements.
Book Info | List of Tables | List of Figures | Appendix |
- MAME 2010 Reference Set: Complete MAME 0.139 non-merged ROMs, CHDs, and audio samples Topics arcade, emulator, emulators, mame, rom, roms, chd Note: Because of the size and composition of this collection, the archive.org torrent download function does not work.
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- Ok, so first of all, if you want to use a controller with your mame, you must do the following: Fire up your mame. Click on the options in the commands menu. Then on the drop down menu, select 'Default game options' Click on the Controllers tab, and tick the 'Enable joystick input' We're not done yet.
- .:Search for Complete ROM Sets (Full Sets in One File) ROMs. To browse Fullset ROMs, scroll up and choose a letter or select Browse by Genre. If you're feeling adventurous, try the advanced rom browser.
Table of Contents
Topic | Page |
---|---|
9 10 | |
Introduction | 11 |
Conventions LCD Menu References Editorial Style | |
Soundmaking Architecture Overview | 11 |
Book Organization (follows 01 architecture) | |
Drum Sounds | 17 |
Sounds into Kits | 25 |
What's a Drum Kit? The ROM Kits General MIDI What is General MIDI? Drum Sound Finder 'I know what Sound I want - what Kit or Prog is it in?' | |
Accessing and Editing Drum Kits | 47 |
Why Change the ROM Kits? How to Access Drum Kits Moving Around The Drum Kit Table How to Edit a Drum Kit How To Load a Drum Kit from ROM How to Save a Drum Kit to Disk How to Load a Drum Kit from Disk Building Your Own Kit Drum Kit Parameter Descriptions How to find the line where a particular key is assigned | |
Kits into Programs | 59 |
Programs Containing Drum Kits What's A Program? Overview of Building a Program Percussive Multisounds | |
EDIT PROG Pages | 63 |
Page 0: Oscillator Mode Page 1: Emphasis and Wave Shaping Wave Shaping Tutorial Page 2: VDF 1 (Variable Digital Filter 1) Variable Digital Filter Tutorial Page 4: VDA 1 (Variable Digital Amplifier 1) Page 6: Pitch Modulation Page 7: VDF and VDA Modulation Page 8: Effects and Output Routing Page 9: Program Name, Write, Copy and Swap | |
Program Settings for All ROM Drum Progs | 95 |
A09 Total Kit A29 Dance Kit A49 FreezeDrum A69 VeloGated B09 MrProducer B29 Percussion B49 Velo Perc Prog Worksheet | |
Programs into Combinations | 105 |
Combinations of Programs Combinations with a Drum Program plus non-Drum Programs Drum Program to Combination Finder Split & Layered Drum Programs | |
EDIT COMBI Pages | 109 |
Page 0: Timbre 1 Timbre Mode MIDI Channel Program Volume Page 1: Timbre 2 Transpose Detune Panpot Page 2: Window Velocity Window Key Window Page 3: Filter Program Change Filter Control Change Filter Damper Switch Filter Aftertouch Filter Page 8: Effects and Output Routing Page 9: Write | |
Combination Settings for All ROM Drum Combis | 120 |
A09 Mega Drums A49 Stereo Kit B09 LayerDrums1 B49 LayerDrums2 Combi Worksheet | |
125 | |
Hidden (Undocumented) Features | 126 |
Pedals Describes Damper and Assignable pedal inputs. Difference between volume, expression, and footswitch pedals. How to use the pedal controller in the 01/W, including MIDI messages. Details on the Korg EXP-2 Foot Controller (with schematic). | 127 |
Envelope Generator Tutorial | 131 |
Pitch Modulation Overview | 135 |
Table 34: Program Names | 136 |
137 | |
Table 36: Multisounds in Numerical Order (all 255) | 138 |
Table 37, 38: Programs and Their Multisounds (A00-A99, B00-B99) | 140 |
144 | |
Pattern and Measure Logs | 148 |
Pattern Log Measure Log | |
153 | |
References | 155 |
Sources used in the preparation of this book Additional sources consulted for information on the 01/W Internet Sites Wave Shaping Sources | |
Index | 157 |
Book Info | Top of this page | Ordering Information |
List of Tables
Caption |
---|
|
Book Info | Top of this page | Ordering Information |
List of Figures
|
Book info | Top of this page | Ordering Information |
Appendix
Topic | Page |
---|---|
Hidden (Undocumented) Features | 126 |
MIDI Controller #102 and what it controls | |
Pedals | 127 |
Terminology The countries of europe geography regions. Footswitches (on/off) and how they work Foot Controller (continuous change) and how they work Plugging into the Assignable Jacks (11 things you can control) Pedal MIDI Messages (01 MIDI messages sent by pedals) The KORG EXP-2 (including circuit description) | |
Envelope Generator Tutorial | 131 |
The Level and Time Axes The Events The Envelope & the Generators A Pitch EG Example: Simulating an Elbow-on-the-Drum-Head | |
Reference Tables | 135 |
Pitch Modulation Overview & Block Diagram | 135 |
Program Names | 136 |
Combination Names | 137 |
Multisounds | 138 |
All 200 Programs & the Multi-Sounds/Drum Kit in Each | 140 |
All 200 Combis & the Programs in Each | 144 |
Pattern & Measure Logs | 148 |
153 | |
References | 155 |
Book Info | Top of this page | Ordering Information |
Copyright ©1998-2000, 2015 by Ken Westover at Cliff Canyon Publishing Co. All rights reserved.
This material may not be distributed without the written permission of the author.
E-mail questions or comments to [email protected]
MAME Wii | |
General | |
---|---|
Author(s) | Toad King |
Type | Arcade emulator |
Version | 1.0 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals |
MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.
- 4Changelog
How to use
Unzip onto your SD card/USB drive.
Controls
The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file. Below are the default control settings:
Action | |||
---|---|---|---|
Emulator Menu | |||
Insert Coin | |||
Start (not all games use this) | |||
or | or | Up/Down/Left/Right | |
Button 1 | |||
Button 2 | |||
Button 3 | |||
Button 4 | |||
+ | + | + | Back (Exits current game) |
Issues
- Lots of ROMs are supported, but not all of them. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found here: http://www.toadking.com/wiimame-0.4.txt
- Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.

- Because the Wii is not a strong console, some games will be slow. Frameskipping is enabled by default to make games playable.
- On older TVs, the edges of the screen can be cut off. To fix this, in mame.ini, look for the option 'safearea' and set the value to something around 0.8 and 0.95. It will vary depending on your TV.
Changelog
1.0 - December 13, 2011
- Rewritten frontend code entirely, no longer uses SDL.
- Added better joystick support; Gamecube joystick works!
0.6 - January 12, 2011
- Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
- Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
- Widescreen support
- Fixed some games giving duplication errors and causing the emulator to exit
0.5 - March 26, 2010
- Downgraded to MAME 0.134u4 due to issues with some ROMs not working
- SDL no longer used for video; FPS is increased
- WiiMote Sensor support more stable
- Fixed default font being too small; the custom font has been removed
0.4 - November 24, 2009
- Upgraded MAME to 0.135
- Added WiiMote Sensor support
- Stereo support fixed
- Game list now shows up to 150 ROMs instead of just 15
- Changed USB/SD detection (Tries USB first, then falls back to SD)
0.3.1 - November 3, 2009
- Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug
- Added USB support (Start SDL MAME Wii from a USB drive to enable it)
- Fixed 'Unexpected option gl_lib queried' error log
- Fixed Nunchuck control mapping
- Switched Buttons 1 and 2 around (by public demand)
- Fixed support for some games (including Donkey Kong and Frogger)
- Moved errors.txt and ui.bdf files into /mame/
0.3 - October 29, 2009
Mame Full Rom Set
- Added support for many more ROMs
- Fatal errors are now logged in errors.txt
- More default control changes
0.2 - October 27, 2009
- Fixed rom selection bug
- Changes to the layout of the configuration files to make it more like other Wii homebrew