Mame 0 153 Rom Settings

The Old Computer is home to the largest collection of roms and emulators anywhere on the web with over 600,000 roms for Nes, Snes, DS, N64, Gameboy, GBA, MAME, Sega. MAME 0.185 Today's the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements.

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Book InfoList of TablesList of FiguresAppendix
  • MAME 2010 Reference Set: Complete MAME 0.139 non-merged ROMs, CHDs, and audio samples Topics arcade, emulator, emulators, mame, rom, roms, chd Note: Because of the size and composition of this collection, the archive.org torrent download function does not work.
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  • Ok, so first of all, if you want to use a controller with your mame, you must do the following: Fire up your mame. Click on the options in the commands menu. Then on the drop down menu, select 'Default game options' Click on the Controllers tab, and tick the 'Enable joystick input' We're not done yet.
  • .:Search for Complete ROM Sets (Full Sets in One File) ROMs. To browse Fullset ROMs, scroll up and choose a letter or select Browse by Genre. If you're feeling adventurous, try the advanced rom browser.

Table of Contents

TopicPage
9
10

Introduction

11

Conventions

LCD Menu References

Editorial Style

Soundmaking Architecture Overview

11
Book Organization (follows 01 architecture)

Drum Sounds

17

Sounds into Kits

25

What's a Drum Kit?

The ROM Kits

General MIDI

What is General MIDI?

Drum Sound Finder

'I know what Sound I want - what Kit or Prog is it in?'

Accessing and Editing Drum Kits

47

Why Change the ROM Kits?

How to Access Drum Kits

Moving Around The Drum Kit Table

How to Edit a Drum Kit

How To Load a Drum Kit from ROM

How to Save a Drum Kit to Disk

How to Load a Drum Kit from Disk

Building Your Own Kit

Drum Kit Parameter Descriptions

How to find the line where a particular key is assigned

Kits into Programs

59

Programs Containing Drum Kits

What's A Program?

Overview of Building a Program

Percussive Multisounds

EDIT PROG Pages

63

Page 0: Oscillator Mode

Page 1: Emphasis and Wave Shaping

Wave Shaping Tutorial

Page 2: VDF 1 (Variable Digital Filter 1)

Variable Digital Filter Tutorial

Page 4: VDA 1 (Variable Digital Amplifier 1)

Page 6: Pitch Modulation

Page 7: VDF and VDA Modulation

Page 8: Effects and Output Routing

Page 9: Program Name, Write, Copy and Swap

Program Settings for All ROM Drum Progs

95

A09 Total Kit

A29 Dance Kit

A49 FreezeDrum

A69 VeloGated

B09 MrProducer

B29 Percussion

B49 Velo Perc

Prog Worksheet

Programs into Combinations

105

Combinations of Programs

Combinations with a Drum Program plus non-Drum Programs

Drum Program to Combination Finder

Split & Layered Drum Programs

EDIT COMBI Pages

109

Page 0: Timbre 1

Timbre Mode

MIDI Channel

Program

Volume

Page 1: Timbre 2

Transpose

Detune

Panpot

Page 2: Window

Velocity Window

Key Window

Page 3: Filter

Program Change Filter

Control Change Filter

Damper Switch Filter

Aftertouch Filter

Page 8: Effects and Output Routing

Page 9: Write

Combination Settings for All ROM Drum Combis

120

A09 Mega Drums

A49 Stereo Kit

B09 LayerDrums1

B49 LayerDrums2

Combi Worksheet

125

Hidden (Undocumented) Features

126

Pedals

Describes Damper and Assignable pedal inputs.

Difference between volume, expression, and footswitch pedals.

How to use the pedal controller in the 01/W, including MIDI messages.

Details on the Korg EXP-2 Foot Controller (with schematic).

127

Envelope Generator Tutorial

131

Pitch Modulation Overview

135

Table 34: Program Names

136
137

Table 36: Multisounds in Numerical Order (all 255)

138

Table 37, 38: Programs and Their Multisounds (A00-A99, B00-B99)

140
144

Pattern and Measure Logs

148

Pattern Log

Measure Log

153

References

155

Sources used in the preparation of this book

Additional sources consulted for information on the 01/W

Internet Sites

Wave Shaping Sources

Index

157
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Book InfoTop of this pageOrdering Information

List of Tables

Caption
  1. Drum Sounds in Numerical Order: 01/W and 01/Wfd
  2. Drum Sounds in Alphabetical Order: 01/W and 01/Wfd
  3. Drum Sounds in Numerical Order: 01/Wpro and ProX
  4. Drum Sounds in Alphabetical Order: 01/Wpro and ProX
  5. Drum Sounds by Category (all 01 Models)
  6. ROM Drum Kits in ROM Drum Programs
  7. Drum Kit A1 ROM Settings
  8. Drum Kit A1 Keyboard View (individual keys labeled with sound)
  9. Drum Kit A2 ROM Settings
  10. Drum Kit A2 Keyboard View (individual keys labeled with sound)
  11. Drum Kit B1 ROM Settings
  12. Drum Kit B1 Keyboard View (individual keys labeled with sound)
  13. Drum Kit B2 ROM Settings
  14. Drum Kit B2 Keyboard View (individual keys labeled with sound)
  15. Drum Kit With General MIDI Settings
  16. Drum Kit, General MIDI Keyboard View
  17. Drum Kit Worksheet with Key Labels
  18. Drum Kit Worksheet Keyboard View
  19. Drum Kit Worksheet without Key Labels
  20. Drum Sound Finder
  21. Drum Kit Fields & Ranges
  22. Pan Settings in Drum Kit Table
  23. ROM Drum Programs, Their Kits and Effects
  24. Edit Prog Page Functions
  25. Effects (lists all 47: name, type, what's modulated, mono/stereo)
  26. Combis with Drum Kits Exclusively
  27. All Combis with a Drum Kit
  28. Drum Program-to-Combination Finder
  29. MIDI Filter for Controllers, Damper, And Aftertouch
  30. Assignable Pedal Functions
  31. EG Time & Level Summary
  32. All Programs & Their Sounds: Bank A
  33. All Programs & Their Sounds: Bank B
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List of Figures

  1. Soundmaking Architecture
  2. Drum Kit Sample Display
  3. Unassigned Keys Take The Sound Of Next Highest Assigned Key
  4. Octaves, Steps, And Cents
  5. Levels - Where They're Set
  6. Decay Times - Where They're Set
  7. Drum Sounds Into Drum Programs
  8. Drum Sound Signal Flow In One Drum Program
  9. Pitch Envelope Parameters
  10. VDF Envelope Parameters
  11. VDF - Functional Graph
  12. VDF Cutoff Frequency Sources
  13. VDF Modulation Sources
  14. VDA Envelope Parameters
  15. Pan Routing - All Modes
  16. Panpot Routings - Combination & Sequencer Mode
  17. MIDI Program Change Filter Chain
  18. EXP-2 Foot Pedal Functional Block Diagram
  19. Generic Envelope Generator Parameters
  20. Pitch Modulation Sources (joystick, aftertouch, tracking, fixed, etc.)
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Appendix

TopicPage

Hidden (Undocumented) Features

126

MIDI Controller #102 and what it controls

Pedals

127

Terminology

The countries of europe geography regions. Footswitches (on/off) and how they work

Foot Controller (continuous change) and how they work

Plugging into the Assignable Jacks (11 things you can control)

Pedal MIDI Messages (01 MIDI messages sent by pedals)

The KORG EXP-2 (including circuit description)

Envelope Generator Tutorial

131

The Level and Time Axes

The Events

The Envelope & the Generators

A Pitch EG Example: Simulating an Elbow-on-the-Drum-Head

Reference Tables

135
Pitch Modulation Overview & Block Diagram135
Program Names136
Combination Names137
Multisounds 138
All 200 Programs & the Multi-Sounds/Drum Kit in Each140
All 200 Combis & the Programs in Each144
Pattern & Measure Logs148
153

References

155
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Copyright ©1998-2000, 2015 by Ken Westover at Cliff Canyon Publishing Co. All rights reserved.
This material may not be distributed without the written permission of the author.
E-mail questions or comments to [email protected]

MAME Wii
General
Author(s)Toad King
TypeArcade emulator
Version1.0
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals

MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.

  • 4Changelog

How to use

Unzip onto your SD card/USB drive.

Controls

The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file. Below are the default control settings:

Action
Emulator Menu
Insert Coin
Start (not all games use this)
or or Up/Down/Left/Right
Button 1
Button 2
Button 3
Button 4
+ + + Back (Exits current game)

Issues

  • Lots of ROMs are supported, but not all of them. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found here: http://www.toadking.com/wiimame-0.4.txt
  • Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.
Set
  • Because the Wii is not a strong console, some games will be slow. Frameskipping is enabled by default to make games playable.
  • On older TVs, the edges of the screen can be cut off. To fix this, in mame.ini, look for the option 'safearea' and set the value to something around 0.8 and 0.95. It will vary depending on your TV.

Changelog

1.0 - December 13, 2011

  • Rewritten frontend code entirely, no longer uses SDL.
  • Added better joystick support; Gamecube joystick works!

0.6 - January 12, 2011

  • Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
  • Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
  • Widescreen support
  • Fixed some games giving duplication errors and causing the emulator to exit

0.5 - March 26, 2010

  • Downgraded to MAME 0.134u4 due to issues with some ROMs not working
  • SDL no longer used for video; FPS is increased
  • WiiMote Sensor support more stable
  • Fixed default font being too small; the custom font has been removed

0.4 - November 24, 2009

  • Upgraded MAME to 0.135
  • Added WiiMote Sensor support
  • Stereo support fixed
  • Game list now shows up to 150 ROMs instead of just 15
  • Changed USB/SD detection (Tries USB first, then falls back to SD)

0.3.1 - November 3, 2009

  • Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug
  • Added USB support (Start SDL MAME Wii from a USB drive to enable it)
  • Fixed 'Unexpected option gl_lib queried' error log
  • Fixed Nunchuck control mapping
  • Switched Buttons 1 and 2 around (by public demand)
  • Fixed support for some games (including Donkey Kong and Frogger)
  • Moved errors.txt and ui.bdf files into /mame/

0.3 - October 29, 2009

Mame Full Rom Set

  • Added support for many more ROMs
  • Fatal errors are now logged in errors.txt
  • More default control changes

0.2 - October 27, 2009

  • Fixed rom selection bug
  • Changes to the layout of the configuration files to make it more like other Wii homebrew

Mame Rom Database

Media

Latest Mame Roms

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