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Learn how to quickly create a three-point portrait lighting setup for your character with key, rim and fill Lights. Ground the character in your scene with a custom Backdrop image. Take advantage of the Safe Frame feature to line up your Camera, and use Depth of Field for a filmic effect. Finish it off by uploading your render directly to ArtStation.
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Getting to Know Toolbag 3 is a series of short video tutorials designed to get new and veteran users alike up to speed, as well as highlight some of the exciting new features that we’ve added to Toolbag.
Marmoset Toolbag 3.0.2 Win February 19, 2017 February 19, 2017 VIP. The third release of Toolbag, our real-time rendering suite, ushers forth a new standard in image quality. A slew of exciting new features ensure that you’re able to tackle any challenge, while our modular shaders and responsive scene editor empower you to work at the speed. Tags: bridge, blender, toolbag, toolbag 3, addon, bake, Marmoset toolbag 3 Built by Blenderheads, for the Blender Community The Blender Market's goal is to give our community a trusted platform for earning a living with software that we all love, Blender.
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Substance Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2. Toolbag supports the metallic workflow.
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Substance Painter Export
It looks like you’re using ArtStation from Great Britain. Would you like to change the currency to Pounds (£)? Marmoset Mesh (.mesh) Wavefront Object (.obj) Very dense meshes (millions of polygons) are supported. The OBJ loader is very fast which makes it the best choice for high-resolution models. A UV channel is no longer a requirement (though UV-less models can only use simple parametric materials), which makes Toolbag 2 a great platform for quick. Angelina Diez demonstrated how she used Toolbag to help create adorable renders of her 2.5D hand-painted cat shop. Angelina broke down her modeling, texturing, and lighting process and used Marmoset Viewer to enhance her purresentation.

- When using the default metallic PBR shader, we can export using the default Document channels + Normal + AO export preset. *Document channels exports Normal Map based on Project Configuration. Toolbag requires OGL Normal map. You can switch the Normal Format in the Project Configuration.
- Alternatively, you can create a custom export config that uses glossiness
- You can change the Normal Format to OpenGL before exporting. Edit>Project Configuration

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Material Setup
- Set Reflectivity to Metalness
- Set Reflection to GGX
Add the textures to the appropriate channels as shown in the following chart:
ColorspaceBase Color sRGB Albedo Roughness sRGB Off Microsurface - Gloss - Click Invert Metallic sRGB Off Reflectivity - Metalness Map Normal sRGB Off Normal Ambient Occlusion sRGB Off Occlusion