Mount And Blade Warband Companion Guide

Just as in Mount and Blade: Warband it is possible to collect a number of Companions to help you in your quest. These Companions will form part of your party and will gain experience as you progress in the game. Companions have two benefits over normal troops: they are fully customizable, and will not die, instead getting knocked unconcious. Companions can be found in the Taverns located in. Mount And Blade Warband Companions Guide Download Based On Just allow me understand if you place a mod for download based on this code, im curious what individuals would make of it. Go to diplomacy mod website for even more details (hyperlink below) Some examples are usually: Volley fire, Shield wall structure, Pikewall, Rates (1, 2, 3 strong). Finding the best companions and builds in Mount & Blade II: Bannerlord can be a challenge. This guide will help you understand what companions are best for roles like owning a caravan, being a.

From StrategyWiki, the video game walkthrough and strategy guide wiki
< Mount&Blade

Mount&Blade Table of Contents Walkthrough

Table of Contents

  • Character creation
  • Weapons
Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi). If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit.

In Mount&Blade you are not the only hero. When exploring the taverns of Calradia you will come across some named people who are willing to join your cause, for a price of course. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. You can also pay a Traveler to tell you the location of any companion (30 denars per name).

Just like your character, companions heal between battles on a percentage basis and can never be killed or taken prisoner, although some mods alter this.

At low levels, companions are very weak; most of the time if you don't completely obliterate the enemy you'll end up realizing that your companions have been knocked out. However, since companions can level just like the player character they can end up much more powerful than even the highest-level troops. Outside battle they contribute their skills to the party as a whole (see the party page).

Likes and dislikes[edit]

Each Companion has individual likes and dislikes. Each likes one other Companion and dislikes two others, and these feelings are mutual. Over time, their dislike will probably make one decide to leave. If you follow the story a Companion tells you during your first meeting you will get an idea of what Companions and actions they will like or dislike.

Mount And Blade Warband Companion Guide


Each Companion tends toward a specialization. Certain skills will contribute to the party as a whole; others are personal or leader only (useless in a Companion, but when made vassal becomes useful). When a Companion's health falls to 33% or below the name will be shown in red text and any of their skills that were aiding the party will not work until they heal above 33%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others.

Looting is the only party skill whose base attribute is Agility (Klethi is the member best suited for looting as her Agility can be raised the quickest).

Trade is the only party skill whose base attribute is Charisma (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).

All other party skills are Intelligence-based. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. teach Ymira First Aid, Wound Treatment, and Surgery, teach Borcha Spotting, Tracking, and Path-Finding and give each of them either Engineering or Tactics. Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. They will also gain the bulk of their experience through training and quest completion.


One of the biggest advantages Companions have over standard troops is that they can gain levels and develop their skills in the same way as your own character. You can even customize their gear, outfitting them with exactly what you want them to use.

To customize a Companion's abilities when they level up, open the party screen () and talk to the hero you want to upgrade, then choose 'Tell me about yourself', and you will see that Companion's character window. To customize their equipment do the same but choose 'Let me see your equipment', and you will see the inventory. Just as with your own character, Companions can only use equipment if they meet its minimum requirements.

Raiding party[edit]

Pillaging villages is a very lucrative business. Sadly some companions object to this practice, forcing you to either pillage in moderation or build a party without the heroes Bunduk, Firentis, Jeremus, Ymira and Marnid.

This table helps picking a pillage-happy party with not too much bickering. To use this table, select the champions you want and make sure everyone got a neutral or positive rating. Meaning you can not have Klethi and Artimenner, without balancing it out by having Lezalit and Deshavi too. All the companions who are not pillage-happy, or dislike it, have been removed from this table.

Hero combinations and their effect on happiness


If you make your own kingdom you can also give your companions fiefs to make them vassals. This can be a blessing early in the game because you have allies to help you fight large armies. However, if you plan to make allies you have to be careful about who you give fiefs to. Giving fiefs to companions who are not noble may anger other lords (-2 to -5 penalty). Once lords, the faction of the troop they recruit depends on their own faction.

The nobles are circled in red.
BorchaNoKhergit (tells his homeplace is a Khergit village (Dashbigha) when you pass it.)
DeshaviNoNord (tells her homeplace is a Nord village (Fearichen) when you pass it)
KatrinNoSwadia (tells her homeplace is Praven when asked about right to rule.)
KlethiNoVaegir (tells her homeplace is a vaegir village when you pass it.)
LezalitYesGeroian (says he is the youngest son of the count of Geroia, outside of Calradia)
MarnidNo? (recruits Nord soldiers when elevated to lordship)
NizarNo? (recruits Sarranids when elevated to lordship)

Searching for lost companions[edit]

If your companions left over a dispute or if you were defeated in battle you can randomly find them in a city tavern. The best way is to find a Traveller in a tavern and ask him where to find your companion. Then head quickly into that city, because your companion can move in the meantime.

See also[edit]

[Go to top]← Mount&Blade Companions Alayen →

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From StrategyWiki, the video game walkthrough and strategy guide wiki
< Mount&Blade

Mount&Blade Table of Contents Walkthrough

Table of Contents

  • Character creation
  • Weapons

Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.

Once you have chosen the aspects of your background you move onto point distribution.

The information below is applicable for v1.011. For earlier versions see Character creation pre1.011

Base character[edit]

Original Mount&Blade
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 30
  • Two-handed weapons: 30
  • Polearms: 30
  • Archery: 30
  • Crossbows: 30
  • Throwing: 30
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 42
  • Two-handed weapons: 18
  • Polearms: 20
  • Archery: 15
  • Crossbows: 17
  • Throwing: 19
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

Your father was..[edit]

Noble (if male)INT +1, CHA +2Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +11H +2, 2H +15, Pole +21Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female)INT +2, CHA +1Riding +2, Wound Treatment +1, First Aid +1, Leadership +11H +14, Pole +7Battered old round shield, +100 Denars, +50 Renown, Banner
MerchantINT +2, CHA +1Riding +1, Inventory Management +1, Leadership +1, Trade +22H +15, Pole +26+250 Denars, +20 Renown
WarriorSTR +1, AGI +1, CHA +1Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +11H+2, 2H +23, Pole +33, Throwing +15Battered plain kite shield, +50 Denars, +10 Renown
HunterSTR +1, AGI +2Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +12H +15, Pole +7, Archery +49+30 Denars
Nomad (if male)STR +1, AGI +1, INT +1Power Draw +1, Riding +2, Horse Archery +1, Path-finding +11H +2, Pole +7, Archery +49, Throwing +15Battered plain cavalry shield, +15 Denars, +10 Renown
Nomad (if female)STR +1, AGI +1, INT +1Riding +2, Path-finding +1, Wound Treatment +1, First Aid +11H +5, Pole +7, Archery +32, Throwing +7Battered plain cavalry shield, +20 Denars
ThiefAGI +3Power Throw +1, Athletics +2, Looting +1, Inventory Management +11H +14, Pole +7, Throwing +31Throwing knives, +25 Denars

Early Life[edit]

Early LifeAttributesSkillsProfienciesOther
PageSTR +1, CHA +1Power Strike +1, Persuasion +11H +8, Pole +3
ApprenticeSTR +1, INT +1Engineer +1, Trade +1
AssistantINT +1, CHA +1Inventory Management +1, Trade +1
UrchinAGI +1, INT +1Looting +1, Spotting +11H +8, Throwing +7
Steppe ChildSTR +1, AGI +1Power Throw +1, Horse Archery +1Archery +24+15 Renown


Mount And Blade Warband Companion Guide Pdf

Squire (male only)STR +1, AGI +1Power Strike +1, Weapon Master +1, Riding +1, Leadership +11H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
Lady in Waiting (female only)INT +1, CHA +1Riding +1, Wound Treatment +1, Persuasion +21H +8, XBows +24Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
TroubadourCHA +2Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +11H +19, XBows +16Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
StudentINT +2Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +11H +15, XBows +32Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
PeddlerINT +1, CHA +1Riding +1, Path-finding +1, Inventory Management +1, Trade +1Pole +11Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
SmithSTR +1, INT +1Weapon Master +1, Tactics +1, Engineer +1, Trade +11H +11Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
PoacherSTR +1, AGI +1Power Draw +1, Athletics +1, Tracking +1, Spotting +1Pole +7, Archery +57Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars

Reason for adventuring[edit]

RevengeSTR +2Power Strike +1
LossCHA +2Ironflesh +1
WanderlustAGI +2Path-finding +1
Forced outSTR +1, INT +1Weapon Master +1
MoneyAGI +1, INT +1Looting +1

Point distribution[edit]

The point distribution screen.

Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

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Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Face generation[edit]

The face generation screen.

Mount And Blade Warband Companion Guide Book

Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.

Starting location[edit]

Mount And Blade Warband Perisno Companions Guide

In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.

Mount And Blade Warband Companion Guide

[Go to top]← Controls Character creation Character creation pre1.011 → Attributes →

Mount And Blade Warband Companion Guide Mod

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