The new reference in RTS at its best! Ps1 bios retroarch. The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc. Some more Ash and Shadows with me playing as the Turks in a 2v2 match!Played with: the content? Here is more: https.So I had taken a 2week break from wargame and when I started playing a game, almost every game I inevitably get an ACCESS VIOLATION crash. It seems to be semi-random but it only happens when I am actually in a match (so I haven't crashed in lobbies, etc). I have no idea what could be causing it and I've never had this problem before. Nothing on my end has changed ( no new drivers, etc) and as far as I remember Wargame hasn't been patched recently so I'm really confused as to what's going on.
I've already tried reinstalling and verifying the game cache.
Crash Dumps: http://puu.sh/o6pmn/f8673f85f6.rar
The error message comes after the game freezes, so I can't simply ignore it and continue to play.
Any help would be greatly appreciated.
Faust.This thread is for discussions on balance changes for the A&S mod.
Balance change arguments can be made from;
Armory/hidden file mechanic theory and number presentations
Performance analysis from replays
Wargame Red Dragon Map Mods
Both have their strengths and weaknesses. The Weakness of #2 is that results are dependent on player skill levels and tactics or in the case of single unit matchups, it represents of individual units in a vacuum and does not account for higher levels effects that may occur on a complex field. The weakness of #1 is unit statistics alone to not give a perfect account of the capabilities of a unit under all conditions.
For example: The low autonomy of the Japanese heavy tanks. A problem for mobility on large maps, much less so for games on small maps.
So understand that 'balance' is an imperfect thing that varies with map size, available terrain, coalition composition and so on.
Wargame Red Dragon Ash And Shadows Turkey Hunting
Generally, my preferred approach to issues of balance, ranked sequentially in preferred mechanism of change is;
1) Change cost
2) Change vet levels
3) Change availability
4) Change individual stats
5) Change weapon loadouts
Kenji FuruyaAnd finally, some things are deliberately 'imbalanced'. Example: Poland and Czechoslovakia have, as a general rule, a rather inferior air-force. To balance this, polish and Czech planes tend to get both a cost and an availability/veteran buff to boost their competitiveness.
Ok. With all that said: Lets discuss units that are over or under-performing.